Game Audio

Interactive sound design and implementation for video games

Featured Work

Not Raised By Wolves

Not Raised By Wolves

For this game, I designed the sounds for the player’s weapons and abilities, as well as the enemy attacks. My approach was to ensure that every element felt clearly distinct, since many actions happen simultaneously during gameplay. Creating strong contrast was helpful to maintaining clarity and impact in the mix.

Unity Wwise

Lambyrinth

Lambyrinth

For this game, I focused on creature sounds, magic abilities, and foley. The creative challenge was finding the right balance between cute and scary designing sounds that felt charming and playful, while still carrying a sense of tension and danger.

Unity FMOD

Dead Rails

Dead Rails

For this game, I focused primarily on the player's gun, explosions, and movement sounds. The game designer wanted the weapon to feel extremely powerful, so I leaned into stylization, exaggerating transients and low-end impact to give the gun a more impactful presence.

Unreal Engine 5 FMOD

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