Complete audio post-production for video games, narrative films, animation, and documentaries
For this project, I recorded and directed all the voice-over performances. I also recorded and performed the Foley. For the SFX editing, I took an intentionally over-the-top approach, pushing the sounds to be bold and exaggerated to enhance the energy and style of the piece. When it came to the music edit, I wanted each scene to have its own memorable personality, so I carefully shaped and edited the music to support the tone and rhythm of every moment.
For this project, I recorded a variety of slime and goopy textures using materials like pasta, then heavily processed them to create unique sci-fi elements. My approach was to make everything feel powerful and impactful, enhancing the physicality and intensity of each moment.
For this project, my role was to edit all the SFX and recording all foley. I created a series of glitchy risers combined with dark horror textures to reinforce the tension and atmosphere. The film required a large amount of computer based, glitchy UI interface sounds, so I focused on designing digital elements that felt immersive and unsettling. Since the core themes of the short film revolve around computers, horror, and glitch aesthetics, I approached the entire sound design with that identity in mind, making sure every element supported that world.
I handled walla, ADR, music editing, and backgrounds. Each memory was crafted with a bold sonic identity, while the hallway environment was built around reversed dark drones blended with subtle practical elements like light flickers to create a haunting, recognizable atmosphere.
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